![]() On April 14 2010, Graf Zahl announced on the Doomworld forums that development of GZDoom had halted. An official release of ZDoom was made on February 14, 2008, and version 1.1.0 of GZDoom was released shortly afterward incorporating the changes from that version. ![]() On January 19, 2008, development of the port was put on hold until another official release of ZDoom is made, due to highly extensive changes to the ZDoom renderer (which consequently require extensively changing the OpenGL rendering code for compatibility) coming more frequently than Graf Zahl could catch up. The port was from then on tied to the ZDoom codebase. In 2005, Graf Zahl ported his renderer to the ZDoom Community Build, and this marked the first official release of GZDoom. ![]() ![]() This early version was never publicly released, however. GZDoom started as a new renderer for PrBoom. ![]()
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